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While<way_to<computer_museum>>forward<perfect>; 세상을 바꾸는 아이디어 NEXON COMPUTER MUSEUM
Map of NCM Library
Map of Space Invaders
Map of VR zone
Map of Computer Space
Map of Pong
Space Invaders VR zone Computer Space Pong NCM Library

2nd floor Open Stage offers visitors to experience history of games under the theme of “Between Reality and Fantasy”. From the first commercial arcade game Computer Space and Pong, it provides hands-on experiences on the history of the arcade game that had first introduced a new cultural medium to us – ‘game’. And you can find out the technological development of computer by shooting games which is most popular and easy to play for everyone. Also there are NCM library where you can discover various kinds of rare materials like old game packs, machines and magazines, and VR zone you can experience various contents with very immersive VR gadgets.

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NCM Library
to collect every game in the world
NCM Library

As part of Nexon Computer Museum’s preservation project, NCM Library archives all game-related experiences with vast collection of retro home video consoles (such as Magnavox Odyssey), game software and magazines. Also to inherit interactive gaming experiences to future generations – in which we consider as most important elements in video game preservation, the library offers a wide range of multiply acquired gaming devices open for visitors to play.

Space Invaders
the beginning of shooting games
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Developed by Taito in 1978, Space Invaders is one of the earliest and most successful shooting games in history. It is also the first game to use the game play mode where the enemy characters attack as they descend vertically towards the player, which is currently a mode of game play that is common for this genre. The game had huge commercial success; Space Invaders was installed in over 100,000 arcade machines in Japan alone and almost 300,000 across the world within a year after its debut. The game was later ported to home video game console Atari 2600, and almost quadrupled the console’s sales.

VR Zone
HTC Vive Pro and various wearable devices
VR Zone

Virtual reality(VR) is a technology that creates a computer-simulated environment. It is mostly demonstrated through HMD(Head Mounted Display) device, which can provide realistic virtual environment with 360 degree virtual images that change according to wearer’s head movement. Unlike Augmented Reality(AR) that overlays computer graphics and information onto real space, Virtual Reality provides a sense of immersion as if you directly go into a new space. Visitors can experience HTC Vive Pro.

Computer Space
The beginning of computer games as an industry
Computer Space

Computer Space was developed in 1971, and generally accepted as one of the world’s first commercially sold video games by Nolan Bushnell, the founder of Atari and Ted Dabney. But the rule is considered quite complicated for general public at the time to understand: a player has to destroy the flying saucers while evading enemy fire. As a result, Computer Space is considered as commercial failure. But nevertheless, the game first demonstrated computer as a new form entertainment medium and impacted greatly on the beginning of the video game industry few years later.

Pong
One of the earliest video games known to reach mainstream popularity
Pong

Developed by Atari in 1972, Pong is known for its critical role on video game history as well as its influence on mainstream popular culture. Pong offer simple style of gameplay: a player controls the virtual paddle by moving it vertically to hit a tiny dot(ostensibly a tennis ball), competing against a second player who also controls a paddle. Also few small game design elements, in which dividing the paddle in segments to affect a dot’s angle of return and speed, made Pong distinctive from any other video games attempted at the time. Market success of Pong inspired the birth of the video game industry and its culture.

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